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Gibbet Introductory Resources and Useful Tools: Gibbet
Leveling Guide by Ellunavi: https://www.thebalanceffxiv.com/jobs/melee/reaper/leveling-guide/ Start here if you just picked up the job, or are not yet level 90!
Level 90 Text Guide by Ellunavi: https://www.thebalanceffxiv.com/jobs/melee/reaper/basic-guide/ Read this if you just hit level 90 or need to refresh the basics!
Advanced Reaper Theory by Ellunavi: https://www.thebalanceffxiv.com/jobs/melee/reaper/advanced-guide/ *Also known as the Advanced Guide. Read this if you have read the other level 90 guide and have a good understanding of the basics! How to fit 2 Communios in Arcane Circle and all raid buffs found here!*
Eve's RPR PVP Guide: https://www.icy-veins.com/ffxiv/reaper-pvp-guide Please note that RPR channels are PVE-focused and you will likely find more helpful PVP feedback in the PVP channels.
Sekki's DSR RPR Guide: https://www.thebalanceffxiv.com/jobs/melee/reaper/fight-tips/dragonsong-war/ Note: Fight specific tips for other fights can be found in #rpr_encounter.
Gear Planner/Comparison Tool by Jahaudant and Makar: http://bit.ly/Gear-Planner !faq gearplannerguide is available to teach you how to use this tool. Please use #bot_spam for this command. *Note: Due to high traffic, please close the master sheet after you have made your copy of the gear planner.
Tool for analyzing FFLogs. Great for self-impovement: https://xivanalysis.com/
All Melee Missed Positional ACT Custom Trigger (only works for yourself): <Trigger R="^A[^ ]* 15:[^:]+:NAME HERE:((38|42|8(CF|D2)|5F3[EF]|DE[B24]|64AC|1D3[9A]):[^:]+:[^:]+:[^:]+:(7|3[9ADF]|46)|(DEB|58):[^:]+:[^:]+:[^:]+:(36|44))" SD="Miss" ST="3" CR="F" C=" General" T="F" TN="" Ta="F" /> Copy this trigger with your character's name where it says NAME HERE to your clipboard. It must be exactly as it appears in-game, including capitalization. Open ACT, go to Custom Triggers tab, click "Import XML" button in top right. You should now hear a TTS voice say "Miss" whenever you miss your positional on any melee job. This trigger does not work if the melee job you are currently playing is not max level as skills change ability IDs when there are traits that change potency/additional effects of the skill. The IDs used in this trigger are for level 90 jobs.
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blank CrossReaping Openers: CrossReaping Early Enshroud Opener:
Use Soul Slice -> Unveiled -> Gallows/Gibbet immediately when it is ready to fit it in the tail end of the potion if you potion in the opener!
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blank Early Gluttony Opener:
*If you have to use Arcane Circle before Soul Slice, prepull potion at -3s if using it in the opener. *You can use Early Gluttony Split Shroud or Standard Double Enshroud at the two minute burst window; which you do is fight specific. It is not possible to do Split Shroud at four minutes onward. See the Advanced Guide for more details.
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🇶: When do we use the Early Enshroud Opener vs. Early Gluttony Opener or other Openers? 🇦: Early Gluttony Opener is the safer opener for general purpose because you minimize your chances of losing a use of Gluttony due to fight alignment. However, Early Enshroud Opener is better for putting more potency in raid buffs. Using one opener over another is going to be a fight-specific optimization, and most fights will have their own openers tailored to the fight phasing/downtime. In general, you should default to Early Enshroud until you know that Early Gluttony will gain a use of Gluttony. Furthermore, Early Gluttony Split Enshroud windows cannot be used at four minutes onward in full uptime because of the class being soul negative, so we only consider the first four mins of the fight (usually) when considering Early Shroud vs. Early Gluttony. This is why Early Shroud is the go-to generally. See the Advanced Guide for more information.
Please note: fights with significant and frequent amounts of downtime, such as Ultimates, must be handled on a case-by-case basis. For more in-depth encounter-specific resources, see #rpr_encounter threads.
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blank Gallows FAQs: Gallows For more thorough answers, please read the guides posted above!
🇶: Which Potion/Food should RPR use? 🇦: Highest available Strength potion. Currently, that is Grade 7 Tincture of Strength. Current food is Carrot Pudding. Always use High Quality!
🇶: Why do we use Arcane Circle immediately after the GCD instead of in the second weave space? 🇦: Plentiful Harvest cannot be used for 6.7s after using Arcane Circle. You must early weave it or it will cause a clip if used where it is in the openers. The only way to avoid clipping if you do not early weave Arcane Cirlce is for Plentiful Harvest, and therefore your burst, to be delayed one additional GCD. Both clipping and delaying are worse than early weaving Arcane Circle. It will still clip at GCD speeds of 2.47 and faster.
🇶: Why do we use Arcane Circle so early in the opener when it is misaligned from other buffs? 🇦: Due to the nature of Plentiful Harvest being tied to Arcane Circle, we are forced to use Arcane Circle early in the opener in order to fit the most potency under buffs. If we do Arcane Circle later, Plentiful Harvest is available later, meaning we end up pushing the end of our opener out of raid buffs, especially 15s raid buffs. We compromise by taking a small hit to buff alignment for the opener for more potency under the party's raid buffs. We correct this at the two minute buff window by entering the Double Enshroud sequence at 6s left on Arcane Circle cooldown instead of the standard 9s left. This pushes Arcane Circle back into alignment for the rest of the fight. See the Two Minute Burst Window section of the Advanced Guide for more details.
🇶: How do we properly use Harvest Moon/Harpe? 🇦: Harpe should be used prepull in the opener and when you are forced out of melee range for at least one GCD, provided it is not possible to keep your melee GCDs rolling. Harvest Moon should always be used for this instead, if it is available. Otherwise, Harvest Moon should be used for AoE, if applicable, or used in place of a weaker GCD for an overall potency gain. Harvest Moon uses will very much be a fight-specific optimization and there is no "this is always the best way to use it."
🇶: Why do we precast Harpe instead of using Harvest Moon or just running in and immediately doing Shadow of Death? 🇦 : Using a casted ability before the countdown is finished does two things. 1. It starts your GCD clock early without early pulling. 2. The damage doesn't go out until the cast is finished which means the damage does not land until the countdown reaches 0. By the time you actually reach the boss, you have gained a free GCD. Harvest Moon is an instant cast, so if you try to do the same thing with it, you will early pull by 2 seconds. Running in and immediately doing Shadow of Death lands the Shadow of Death at roughly the same time as if you precasted Harpe (about 0.5s difference), which means that precasting Harpe is just free damage in most cases. Some fight specific optimizations do exist where skipping the precast Harpe will gain you a stronger GCD in the phase due to fight phasing or kill time. Consult fight-specific resources for more information.
🇶: When should we refresh Death's Design?/How often should we use Shadow of Death? 🇦: Use Shadow of Death before Death's Design falls off, or as needed for filler for even-minute burst windows. See the Advanced Guide for more info on even-minute burst windows.
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🇶: What is the difference between Blood Stalk, Unveiled Gibbet, and Unveiled Gallows? 🇦: Nothing functionally. They are effectively the same things with different animations. They each consume 50 Soul to give one stack of Soul Reaver. Blood Stalk is 60 potency less than the Unveiled forms, but you will never use the base form unless you drop the Enhanced Gallows/Gibbet buff (aside from once in the opener if you do not have Gluttony yet).
🇶: How does Soul Reaver work? 🇦: Gluttony gives 2 Soul Reaver stacks. Blood Stalk (as well as Unveiled Gibbet/Gallows) gives 1 Soul Reaver stack. Soul Reaver allows for the execution of Gibbet and Gallows. Any ability that grants Soul Reaver MUST be followed by Gibbet or Gallows, or the Soul Reaver stack will be lost.
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🇶: What's the difference between Double Enshroud and Triple Enshroud windows and when do we use one or the other? 🇦: Double Enshroud windows will happen every two minutes after the opener and allows for two Communios under raid buffs. This is your standard even-minute burst window, and can be found in the Advanced Guide. Triple Shroud is an incredibly niche optimization that is almost never used as the conditions for it being a gain are extremely strict. Triple Shroud information can be found in the Graduate Studies section of the Advanced Guide. Unless you are 100% sure Triple Shroud will be a gain, use Double Shroud!
🇶: Does it matter if we start Enshroud with Void Reaping or Cross Reaping? 🇦: No. They don't have positionals and the first hit is always unbuffed by Enhanced Void/Cross Reaping, so you are free to use whichever. The important thing is that you alternate them to keep them buffed by Enhanced Void/Cross Reaping.
🇶: Why Enshroud CrossReaping Shadow_of_Death VoidReaping Shadow_of_Death ArcaneCircle during Double Enshroud instead of Enshroud Shadow_of_Death Shadow_of_Death CrossReaping VoidReaping ArcaneCircle? 🇦: Doing the second option causes the GCD to come up in such a way that at the moment you need to use Arcane Circle, it is forced to be delayed another ~1 second, which causes Arcane Circle to drift out of alignment with party buffs. This also means that since Arcane Circle will be later, Plentiful Harvest to be ready later, which is highly likely to cause a clip as well as push the second Communio out of 15s raid buffs.
🇶: When should I use a Potion? 🇦: If a fight allows for it, Potions should be used at the 2:XX and 8:XX windows. If the fight is shorter than eight minutes, the second pot can be used at 6:30 or 7:XX. You will need to adjust your burst accordingly, but exactly how will be fight specific. If the fight is longer than nine minutes, you can use a Potion in the opener, then use it on cooldown after to get three potions in the fight, assuming full uptime. Whether this is possible without full uptime will be a fight-specific thing. If the fight is short enough that you cannot pot 2:00 and 6:30, consider potion in the opener as a last resort.
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🇶: Why don't we use Potions in the opener? 🇦: With all raid buffs being 120s now, all raid buffs will be present again at the 2:XX buff window, which means we don't miss out on any raid buffs by moving our Potion to 2:XX. This allows us to pool resources after the opener to get an even stronger Double Enshroud burst phase under Potion, vs. a Single Enshroud burst phase in the opener, resulting in a significantly higher value from the Potion. If the fight is not long enough to get two potions during Double Enshroud burst windows, an option potion is still used. As potion uses are fight-specific, refer to fight specific resources for optimal timings.
🇶: How much Skill Speed does Reaper want and why? 🇦: Reaper functions best at either 2.49 or 2.48. These speeds align the rotation close to a clean 120 second loop. Going any slower will cause resource generation issues later in the rotation and any faster you’ll begin to clip Plentiful Harvest in your opener. Skill Speed is also our lowest scaling stat, so the more we meld, the lower our overall damage.
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🇶: How do Arcane Circle, Immortal Sacrifice, and Plentiful Harvest work? 🇦: Using Arcane Circle gives three buffs: Arcane Circle, Circle of Sacrifice, and Bloodsown Circle. Arcane Circle is a 3% damage up buff for 20s that is applied to all party members within 15y of the caster. Circle of Sacrifice is a 5s buff that checks whether or not the RPR that used Arcane Circle and each party member with the buff successfully uses a weaponskill or spell that does damage/applies a negative effect to the target. Because of this criterion, DNC steps and healing spells do not count. Bloodsown Circle lasts 6s and gives you one Immortal Sacrifice stack for each party member (including yourself) that uses a weaponskill/spell that does damage/applies a negative effect under Circle of Sacrifice (maximum of one stack per person). Immortal Sacrifice stacks up to eight stacks, and lasts for up to 30s. Immortal Sacrifice stacks allow Plentiful Harvest to be used. Plentiful Harvest consumes all Immortal Sacrifice stacks and gains 40 potency for every additional stack, starting at 720 and maxing out at 1000 potency at eight stacks. Your own stack is already included in the base potency of 720, as it is required to even use the skill. You cannot use Plentiful Harvest until Bloodsown Circle has expired. Simply put: Arcane Circle gives a +3% damage buff for 20s. It also gives one stack of Immortal Sacrifice for every party member (including yourself) that lands a weaponskill/spell in the first 5s of Arane Circle's duration. Immortal Sacrifice stacks allow the use of Plentiful Harvest, and increase the potency of Plentiful Harvest by 40 per stack, up to 1000 potency at eight stacks. Plentiful Harvest cannot be used until Bloodsown Circle expires, which happens 6s after using Arcane Circle. See !faq rprstacks in #bot_spam if you are still confused about how stacks work or are only getting 7 often.
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🇶: What Button Becomes What??? 🇦: Please see this infographic by @Raidhyn
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blank PlentifulHarvest Video Resources PlentifulHarvest
Bitesize Video Guide by @Valith: https://youtu.be/THoskctVUOc
Endwalker Reaper Guide by @Hint but zoomer: https://youtu.be/7YK16OD-WDw
Early Gluttony Opener into Split Shroud by @Unknown: https://www.youtube.com/watch?v=mLJCjzKtUdo
Early Shroud into Standard Double Shroud by @Unknown https://www.youtube.com/watch?v=ejJKoN7CWzI
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blank Communio Stats and Melding Priorities: Communio
Prioritize highest Item Level (ilvl) first (some exceptions apply). Higher ilvl gives more Primary Stats (Strength and Vitality for RPR). More Strength is almost always worth more than any other stat (besides Weapon Damage, which you also get more of for higher ilvls, meaning you never will need to chose between more Strength or more Weapon Damage. They come hand-in-hand). Vitality gives you a higher HP pool, which means you will be able to survive more easily.
CRIT > DH=DET is the meld priority. This means meld CRIT first, unless you will overcap on the stat. If you cannot meld more CRIT, meld DET or DH. DET = DH and DH = DET mean the same thing. They are virtually identical in the meld priority, but please consult the Gear Comparison Tool if you want to know which one you should meld in a specific spot. For more information on how melding works, refer to !faq melding in #bot_spam.
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blank Shadow_of_Death Gearing and Best In Slot (BiS): Shadow_of_Death
Pre-Savage-BiS Gear Options (What to wear before you get BiS): 6.3 introduces two new sources of 620 gear and a new 625 weapon. As such it is extremely easy to get at least ilvl 620. Because there are now so many options, pick what is easiest/most affordable for you to get. When choosing between items of the same item level, prioritize items that do not have skill speed where possible. Remember when spending tomes to buy BiS tome pieces first. Upgrade the tome pieces with the Alliance Raid tokens and fill in the rest of the pieces with 620 augmented crafted or Alliance Raid pieces until you can get the BiS pieces. If you are not doing savage, just grab the highest ilvl pieces available, which will mean eventually getting all tome pieces and upgrading them to 630 using Alliance Raid tokens. If you want to know specific differences between pieces, consult the Gear Planner as it will heavily depend on what the rest of your gear is! Here is an example of a gearset using a mix of 620 crafted, 620 alliance raid, and 620 tome pieces. There are a ton of options, this is not the only option! https://etro.gg/gearset/26c25264-bc83-47f7-8162-b8080c63f8e9
Abyssos Savage BiS: 2.5 https://etro.gg/gearset/00b6b315-5807-4238-9164-428ab3dedeaa 2.49 https://etro.gg/gearset/c293f73b-5c58-4855-b43d-aae55b212611 Both sets are fully compatible with DRG BiS. 2.49 tends to be preferred for Arcane Circle alignment.
Level 70/80 Ultimates: For UCoB and UWU: take any piece ilvl 470/500+ respectively that has crit + direct hit or crit + det. Melds are ignored when ilvl synced so don't worry about melding anything. Speed RPR seems to be comparable to 2.5 RPR in 70 ultimates, so if thats something that appeals to you, here is a sample speed set https://etro.gg/gearset/e8ad5c84-933e-4333-85f2-b5c6e3117cc3. For TEA: Current tier bis synced down is fine. Otherwise you can use the DRG BiS with any i595+ Crit/DH or Crit/Det weapon (https://etro.gg/gearset/9216be5c-217f-4841-9c39-e250652db390).
Level 90 Ultimate BiS: Dragonsong's Reprise: 6.3 Dungeon Gear 2.49 BiS https://etro.gg/gearset/d2c44499-c41e-47ba-8457-f6e99b97fdd1 Use the scythe from DSR after you clear (meld 2x DH and 1 DET). If you want full compatibility with DRG after acquiring the DSR weapon, change the SKS meld on the head piece to DET and then do DH DH SKS on the weapon. Use 6.2 Food and Pots but DO NOT use 6.2 gear as consumables do not get ilvl synced but gear does. Gear loses their melds when synced so you will do less damage in 6.2 gear. If you don't want to farm the dungeon gear, you can use the old Aspho BiS: https://etro.gg/gearset/b301e789-96da-42f2-9628-95f68345e35b Omega Protocol: https://etro.gg/gearset/c293f73b-5c58-4855-b43d-aae55b212611 Recommended to use Abyssos Savage 2.49 set. It is strongly recommended that you are fully BiS if you plan to attempt the new ultimate. New ultimates are tuned with the assumption that all players are BiS, so not being fully geared could cause DPS check issues or could cause deaths due to unavoidable damage!
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blank ArcaneCircle Change Log: ArcaneCircle Dec 1, 2021: Preliminary resources created for patch 6.0. Dec 2, 2021: Updated resources according to official potencies from 6.0 patch notes/job guides. Dec 8, 2021: Updated stat information to reflect currently known information. Dec 10, 2021: Updated stat information to be more accurate/clear. Also updated gear section with two options for gear sets based on melding priority chosen. Dec 16, 2021: Updated Early Gluttony infographic. Dec 21, 2021: Updated and restructured resources. Added gearsets for Normal Raids gear. Dec 21, 2021: Updated Meld Priority for current up-to-date information. Dec 31, 2021: Last update of 2021. Enjoy your new year. Added a missed positional custom trigger and the finished gear comparison tool to the top of resources. Jan 2, 2022: Updated guide links to the Balance website instead of Google Docs. Jan 6, 2022: Added 2.5, 2.49, and 2.48 BiS options. Updated Savage Ready/Pre-Savage sets with crafted gear. Jan 25, 2022: Updated Early Enshroud Opener graphic with better potion placement for optimal gain. Updated missed positional trigger for patch 6.08. April 8, 2022: Added Etro links for UCoB/UWU Speed RPR set. Updated/Cleaned up some of the gearing section. April 12, 2022: Updated Missed Positional Trigger. April 17, 2022: Added Savage Fight Tips. May 20, 2022: Advanced Guide has been restructured slightly. No information was removed. Aug 23, 2022: Added 6.2 BiS, removed old BiS sets. Aug 29, 2022: Minor update to DSR BiS. Sept 24, 2022: Added Eve's PVP RPR guide to Guides/Tools section. Jan 10, 2023: Removed day 1 savage sets for 6.2 and replaced that section with information on what gear to prioritize instead. (edited)
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