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trickattack Tools and Guides trickattack
6.2 Ninja Guide https://bit.ly/3JVy1eG
6.2 Rotation Video (2.12) https://youtu.be/J_sEsvLXBYo (Might add a 2.10 one later!).
6.2 Rotation Planner https://bit.ly/364UOqG
Leveling Guide - by Akashi https://bit.ly/3MFRNwJ
XivAnalysis Automatically gives suggestions, best to identify general mistakes. https://xivanalysis.com/ Basic Mudra Cheatsheet
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hyoshoranryu Opener hyoshoranryu 3rd GCD Trick, Standard: https://imgur.com/YIL6Egz ⦿ Late weave trickattack Trick Attack as much as possible without clipping. ⦿ mug Mug should be held a GCD after the opener (at next usage) then used strictly off cooldown after. (edited)
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⦿ It is important for the suiton Suiton prepull to start being prepared at -6s on the countdown and used at -1s. This will not early pull the boss and will allow future Mudras to come off cooldown sooner. (edited)
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4th GCD Trick: https://imgur.com/2xlRmKL ⦿ This version uses trickattack Trick Attack at 4th GCD instead of the standard 3rd. Susceptible to Trick drifting a GCD later in a full uptime fight, which could separate Trick from Mug by 2 GCDs, unless Mug was also held an additional GCD (at most, 1 GCD separation between Trick and Mug is desired). ⦿ Exits the opener only slightly higher than 3rd GCD Trick, however under full uptime performs nearly the same. ⦿ Hold Mug a GCD after the opener (next usage) then strictly off cooldown after. This will align it with other 20s and 15s buffs. (edited)
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Abyssos Savage BIS: Use Carrot Pudding🥕 for everything. - 2.10 GCD: https://etro.gg/gearset/c0c2ba50-b93a-4d18-8cba-a0ebb0705fed - 2.12 GCD: https://etro.gg/gearset/9e07d761-8105-4ee5-9921-8f35d8b4a631 Both sets come out very close, but I recommend 2.10 for now. DSW Clear BIS https://etro.gg/gearset/606c802d-98b6-49a6-8505-5fe98251bdba Ultimate BIS All Ultimate BiS by immo https://bit.ly/35PJD54 Stat Priority Highest iLvl gear available generally will be the best option, regardless of substats, thanks to an increase in Dexterity and Weapon Damage. Between items of the same iLvl, the stat priority is CRT > DET > DH >>>> SKS. (edited)
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fleetingraiju Frequently Asked Questions fleetingraiju 🇶 Why does our BiS not follow the stat priority?
Because of stat tiering, and how it works together with our rotation, our rotation sim brought this exact combination of materia out to be a higher average dps value than fully going with our stat priority. If you want to know more about the math behind stats and stat tiering, go to the sub stats tier list up above by the spreadsheets.
🇶 How much ping do I need to double-weave?
The threshold is around ~40ms.
🇶 What do I do in multiple target scenarios?
Doton on 3+ targets if they remain in it for full duration (18s or 7 ticks). Death Blossom and Hakke should be used on 3+ targets, ideally within Doton. Hellfrog only used on 3+ targets. Katon and Goka Mekkyaku on 3+ targets, also ideally in Doton.
🇶 What should I use to disengage from the boss?
Priority order: 1. If the disengage is within 20s of Trick use Suiton. 2. Phantom Kamaitachi 3. Raiton 4. Throwing Dagger
🇶 Should I save bunshin Bunshin for Trick, or use it on cooldown?
Use on cooldown.
🇶 What if my cooldowns misalign from trickattack Trick Attack?
In the event cooldowns become permanently misaligned from Trick, it is better to continue using them off-cooldown rather than realign and risk losing a usage.
🇶 Should I use phantomkamaitachi Phantom Kamaitachi immediately or save it for Trick Attack? 🇶 Why do you use phantomkamaitachi Phantom Kamaitachi before aeolianedge Aeolian in the opener?
Phantom Kamaitachi is pet potency which does less than regular potency. It's about 558p. Therefore, 440 + 149 > 558
🇶 Should I be using forkedraiju Forked Raiju or fleetingraiju Fleeting Raiju?
Both Forked Raiju and Fleeting Raiju have an identical potency of 560. Forked Raiju is a gapcloser, whereas Fleeting Raiju is a standard melee gcd which allows it freedom of movement. Realistically you should always be using Fleeting Raiju, however if you need to use a gapcloser then use Forked Raiju. Tldr; use whatever you want.
🇶 Why don’t we use huraijin Huraijin anywhere in the rotation?
Huraijin is more of a recovery tool than a damage skill, as it is a DPS loss if used over Armor Crush. It’s primarily used to gain full Huton gauge after a death, after a long fight transition, or if the boss is pulled before you get to cast Huton pre-pull.
🇶 Does kassatsu Kassatsu %damage affect hyoshoranryu Hyosho and gokamekkyaku Goka?
Yes it does.
🇶 Should I use doton Doton in pre-90s content?
Before lvl90, it is a gain to use Doton when there's at least 2 targets, and both targets remain in the Doton for near to full duration.
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huton Change Log huton January 22nd, 2022: Updated with more FAQ and new rotation video March 14th, 2022: TEA BIS added April 7th, 2022: UWU and UCOB BIS added. April 13th, 2022: 6.10 Opener added April 17th, 2022: Added standard opener, video and guide. May 12th, 2022: Added a 4th GCD Trick option for opener. August 23rd, 2022: Added pre-savage BIS and tentative final bis for both 2.10 and 2.12. September, 2022: pre-savage BIS removed, as it was for week 1.
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Unsubbed for Mudra Crimes 11-Jan-23 03:43 AM
Hello NIN friends, There is currently a bug in game that causes your first mudra of a ninjutsu combo to have a longer recast time, and the game can sometimes 'forget' that you pressed it (turning Dotons into Raitons or Katons into Fuma etc). This message will be removed when the bug is confirmed fixed. Update: This is a result of internal changes in the 6.3 update. Other jobs have been experiencing issues too, but with our 0.5s recast GCDs we’re the ones seeing the worst of the fallout. https://gyazo.com/b2a013eddadffec87caed8b48ec5f11e console/high ping example (edited)
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Unsubbed for Mudra Crimes 24-Jan-23 09:51 PM
As of Ultimate Release, this bug remains unfixed. When Eng patch notes went up there was no mention of it, however as of now it has been added (was already present in JP notes) An issue when executing actions that do not affect other recast timers, such as ninja PvE actions Ten and Chi, wherein the recast timers are displayed incorrectly. * Players may be unable to execute applicable actions should connection lag occur during this issue. Please direct all traffic regarding this issue to #deleted-channel (edited)
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